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Post by nathanjames on Jul 24, 2014 2:23:23 GMT 8
Oriol should be able to fix that for you by editing your forum member profile himself.
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Post by Oriol FM on Jul 24, 2014 8:32:46 GMT 8
The problem here is you created an account named Leitbec Hemsha instead of using the alter I made for you, and never posted as Dennis, so I erased your dennis account.
I changed your account's name to Dennis, so you can post as Dennis, but try to use the Alter when in character (check the Alters thread in the Help forum if you're not sure how to do it).
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Post by richmccomas on Jul 24, 2014 11:32:00 GMT 8
Did I manage to knock down Titus’ attacker last round? I didnt see his opposed strength test. And if I did, does that negatively affect his to hit? Im thinking that without the +10 from aiming, because he had to stand back up, we have a Titus who narrowly avoids an attack rather than a titus with yet another replacement limb on the way.
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Post by nathanjames on Jul 24, 2014 12:22:21 GMT 8
It's a replacement limb. I wear a replacement limb now. Replacement limbs are cool.
Also, that last 6 points of damage puts me at 13 wounds out of my 10 total wounds. If those are final and official, walk me through rolling for critical damage (or do it yourself, as I'm still at work.)
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Post by Oriol FM on Jul 24, 2014 13:14:32 GMT 8
Sorry, yes, I missed the part where you threw your shish-kebab on top of the other guy (you posted while I was writing). Let me roll that Strength test here, and if it's a success, I'll edit his attack out of the post.
Strength 30 (-20 because Red is throwing another guy on top of him and has leverage): aAy96mdd1d1001d100
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Post by Oriol FM on Jul 24, 2014 13:16:32 GMT 8
Ok, so the guy is not knocked down, but neither got a degree of success. Since Red's strength is higher (for a full 10 points), this round's for the Catachan guy.
And Titus is still out of major trouble.
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Post by Oriol FM on Jul 24, 2014 22:27:16 GMT 8
Remainder: fate points can be spent normally to regain 1D5 wounds instantly, dramatically shortening healing time (specially if the wounds are critical). Just saying.
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Post by richmccomas on Jul 25, 2014 17:34:03 GMT 8
Red's voice comes across the inquisitor earbuds. "While we were on walkabout, we managed to get ourselves into a firefight and make a new friend. I'm fine, but Titus and the new friend both got hit, might need some medical attention. Don't suppose that you could arrange that on your end? And as long as you are at it, see if the medic you track down could do some looking into the brain of a captive we're bringing along. He isn't right in the head, gone all feral. Might have something to do with the rebellion, maybe not. Either way, we're coming up."
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Post by Oriol FM on Jul 25, 2014 17:42:07 GMT 8
Wait, the threads are not in sync. I'll copy this to the other thread when it's ready.
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Post by nathanjames on Jul 25, 2014 19:47:13 GMT 8
Pshaw. We've done a world of good in our thread, and all Leitbec's done is get himself thrown in jail (almost) and unsuccessfully hit on chicks.
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Post by Oriol FM on Jul 25, 2014 20:49:23 GMT 8
Leitbec and Ash should post a few times before we continue. It's true that the combat took less than a minute in real time (probably about 25-30 seconds), but Titus and Red went down and were touring around before the ambush. So, let's wait for team A to post a little bit more dialog, and we'll continue from there.
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Dennis
Junior Member
Posts: 63
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Post by Dennis on Jul 25, 2014 22:15:01 GMT 8
Pshaw. We've done a world of good in our thread, and all Leitbec's done is get himself thrown in jail (almost) and unsuccessfully hit on chicks. Hey, you never know unless you try. Anyways its tradition to hit on chick in rpg.
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Post by nathanjames on Jul 25, 2014 22:22:29 GMT 8
Yeah I was just messing.
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Post by Oriol FM on Jul 26, 2014 1:41:31 GMT 8
Remember the alter when you post IC, Dennis. If you don't I have to edit your posts and select the alter for you (notice that the alters give more information, and have a link to the character sheet as a signature, which comes in really handy when we have to check something).
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Post by nathanjames on Jul 26, 2014 23:14:35 GMT 8
Leitbec talks to authorities, gets thrown in jail. Titus talks to authorities, gets red carpet treatment. Hmm.
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Post by Oriol FM on Jul 26, 2014 23:49:04 GMT 8
Leitbec talks to authorities, gets thrown in jail. Titus talks to authorities, gets red carpet treatment. Hmm. ;) Leitbec BLATANTLY LIES to the authorities, gets carried in for questioning. Titus talks to the authorities AFTER Leitbec and Ash fixed the situation, gets brought in. Different moments, different situations. If Leitbec and Ash didn't fix things, Titus & Co. would also be in a questioning room.
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Post by nathanjames on Jul 27, 2014 0:05:02 GMT 8
I still like my theory better.
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Dennis
Junior Member
Posts: 63
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Post by Dennis on Jul 27, 2014 1:15:19 GMT 8
I defer to your amazing social skills then, oh servant of the ohmessiah. Dont do skill you dont have. Leasson learnt the hard way.
Moving on, how shall we proceed now? Follow up on the communication lead?
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Post by nathanjames on Jul 27, 2014 1:55:38 GMT 8
My character is wondering just who knew he was going down into the hive. The novice that saw him and Red go on their way out is a chief suspect of his, along with everyone in the ecclesiarchy. He's also interested in what that drug was and how it might be affecting rebels, if it's being used in that manner.
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Post by richmccomas on Jul 27, 2014 6:21:29 GMT 8
Red suspects the swan.....
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Post by Oriol FM on Jul 29, 2014 10:35:01 GMT 8
Okay, folks. I engineered a dramatically placed cut between chapters, just because. I think it works better this way, and it's a good moment to spread a little bit of XP goodness around.
Now, before further questions are asked, some considerations:
- Until now, you were stuck with recently-made characters with very few XP. - You learned how the skills work, how to roll, how combat works, and more importantly, what does your character lack. - You learned how to spend your XP. - If you see other WH40K RPG games, you'll see that the starting character for Dark Heresy is grossly underpowered in comparison. They made the games this way. - In Rogue Trader, they say that in order to bring a DH character in par with a Rank 1 RT character, the DH character needs to have spent roughly 5000xp.
Now, how to proceed with purchasing skills, talents and boosting your attributes with XP: you have to look for your detailed career advancements. Your rank depends not on the XP you've earned, but the XP you've spent until this moment. That means you're all rank 2 at this moment in your respective careers. The attribute advancements are there regardless of your rank, and you may buy them at any moment. Remember that the upgrades (in skills and attributes) are accumulative and if you want to have the second advancement, you must buy the first one, then the second one. At any moment, you may buy skills or talents from your rank and all the previous ones.
Before continuing with the game and the posts, I'd rather let you spend your XP. Take a whole day if you need it, and do it carefully. I want you to write a post here with the advancements you make for each rank, and the XP you're spending on each one of them. For instance:
And so on. I think you get the idea.
When you're done with your advancements, write everything down in your DH Character sheet, upload the sheet and post the links, I will update the links on your alters too. Don't forget to check the advancements in the skill list, or to add +5 to your attributes for each attribute advancement you purchase.
Once everyone's done, you'll be able to plan some downtime/quiet time to give everyone enough time to rest and heal, and we'll talk money payments to your characters depending on how much time you spend.
If you have any questions about the process, skills, talents, or xp expenditure, ask them here.
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Post by nathanjames on Jul 29, 2014 21:52:39 GMT 8
[work in progress]I decided to do this instead on a google doc, which lets me auto-sum the XP spent: Titus v02 > v03
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Post by natahem on Jul 30, 2014 19:37:48 GMT 8
Ash (4500xp + 150xp from the previous chapter)
Characteristic Advances: -Perception +5 (250xp) -Perception +5 (500xp) -Agility +5 (100xp) -Agility +5 (250xp) -Weapon Skill +5 (100xp) Total : 1200xp
Sell Steel: -Climb (100 xp) -Cat fall (100xp) -Silent Move (100xp) -Swim (100xp) Total : 1600xp
Shademan (0-499xp): -Shadowing (100xp) -Tracking (100xp) -Acrobatics(100xp) -Security (100xp) Total : 2000xp
Nightawk (500-999xp): -Swift Attack (200xp) -Dodge +10 (100xp) -Climb +10 (100xp) -Two-Weapon Melee (200xp) -Silent Move +10 (100xp) Total : 2700xp
Secluse (1000-1999xp): -Awarness +10 (100 xp) -Acrobatics +10 (100xp) -Search (100xp) -Lightning Reflexes (100xp) -Thrown Weapon Training (Shock) (200xp) -Lip Reading (200xp) -Tracking +10 (100xp) -Security +10 (100xp) Total : 3700xp
Assassin (2000-4999xp): -Dodge +20 (100xp) -Shadowing +10 (100xp) -Disguise (100xp) -Rapid Reaction (100xp) -Leap Up (100xp) -Lightning Attack (200xp) -Security +20 (100xp) -Tracking +20 (100xp) Total : 4600xp
So he still have 50xp left for later. (I have uploaded the new character sheet at the same link as previous)
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Post by Oriol FM on Jul 30, 2014 23:47:37 GMT 8
I like where Ash is going. It'll be really useful for the group to have an infiltrator, and if Red also goes for a Catachan scout build, we'll have a really good strike team there. I really like it, there's a lot of role-playing potential there.
Also, Titus getting Medicae skills is a really clever tactical move. First aid is really a must have if you get critical hits with blood loss involved. Also, with all the logic and intelligence advancements, he's going to be the official detective.
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Post by nathanjames on Jul 30, 2014 23:59:59 GMT 8
Yeah, seeing where Ash is going, I'm probably going to edge away from the infiltration route and go more tech exploitation.
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Post by Oriol FM on Jul 31, 2014 0:22:07 GMT 8
You should, you're the most qualified for that. Don't expect Red to fix anything (unless it's someone's face).
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Post by nathanjames on Jul 31, 2014 0:32:54 GMT 8
Don't worry; there'll be plenty of those that need fixin'.
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Dennis
Junior Member
Posts: 63
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Post by Dennis on Jul 31, 2014 11:06:05 GMT 8
Heres my upgrades
Original XP to spend: 50 Xp used: 600
New Xp gained new XP to use: 4800 (+50 from above) XP used: 4850
Current state: XP remaining: 0 Total XP used: 5450 * Red is points already spent, I think awareness is rank II, or one of the other ones
Stat increase [1750] 250 Toughness II 250 Perception 250 Ballistic Skill 500 Ballistic Skill 250 Weapon Skill 250 Willpower 100 Ballistic Skill 100 Toughness
Rank I [200] 100 Drive (Ground Vehicle) 100 Inquiry +10 100 Scrutiny 100 Adeptus Arbite lore +10 100 Sound Constitution
Rank I [500] 100 Awareness 100 Adeptus Arbite lore +20 100 Intimidate 100 Sound Constitution 100 Melee Weapon Shock 100 Security
Rank III [500] 100 Dodge 100 Interrogate 100 Judgment Scholastic Lore 100 Search 100 Sound Constitution
Rank IV [800] 200 Sound Constitution 100 Charm 100 Deceive 100 Inquiry +20 100 Search +10 100 Iron Jaw 100 Security +10
Rank V [1100] 200 Sound Constitution 100 Dodge +10 100 Interrogate +10 100 Intimidate +10 100 Scrutiny +10 100 Sure Strike 200 Deadeye Shot 100 Hardy 100 True grit
will update my stats asap
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Post by senorsomething on Jul 31, 2014 19:54:41 GMT 8
Okay, here's the rundown on my XP use:
starting with 400 xp, got 5,500 xp, so max xp at end should be 5,900 XP
+100xp Ballistic (* +5 Ballistic)
Outcast: @500-999 xp +100xp Quick Draw +100xp Sound Constitution +100xp Concealment SKILL +200xp Medicae SKILL (total xp now: 1,000)
Outlaw: @1,000-1,999 +100xp Agility ( * +5 agility) +250xp Agility ( * +5 agility) +250xp Ballistic (* +5 Ballistic) +200xp Rapid Reload
+100xp Fellowship ( * +5 Fellowship ) +100xp Hard Target
Renegade: @2,000-2,999 +100xp Silent move SKILL +200xp Double Team (outlaw lvl)
+500xp Agility ( * +5 agility) +100xp Dodge +10 SKILL +100xp Rapid Reaction (total xp now: 3,000)
Rogue: @ 3,000-5,999 +500xp Ballistic (* +5 Ballistic) +250xp Fellowship ( * +5 Fellowship ) +500xp Fellowship ( * +5 Fellowship ) +100xp Deadeye Shot .
+100xp Sharp Shooter
+200xp Two-weapon Wielder, Ballistic +100xp Heightened Sense (hear)
+100xp Heightened Sense (sight) +200xp Basic Weapons Training Las +100xp Arms master +100xp Sound Constitution - (from Dreg level, extra) +100xp Sound Constitution - (from Outcast level) +100xp Sound Constitution - (from Outlaw level) +100xp Sound Constitution - (from Renegade level) +100xp Sound Constitution - (from Rouge level)
+100xp awareness +20 SKILL
+100xp Blind Fighting . total 5,850xp
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Post by senorsomething on Jul 31, 2014 20:05:54 GMT 8
also, using a fate point for rolling more critical wound healing KL6F61vr1d51d5
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