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Post by nathanjames on Jun 26, 2014 21:38:53 GMT 8
Titus grew up as an orphaned member of specialists in a hive world, where workers created combat spacecraft too small for fitted warp drives. In particular, he worked in information systems to better use blueprints and machine cross-talk for factory lines. Titus's life was fairly uneventful until Intios, a lower member of nobility, noticed a particular bent about him. He invited Titus to work for him on some side projects of his, concerning optimizing machine communication. Happy for the chance to work in the best-afforded parts of the hive, with ready access to luxuries he had only dreamed about, Titus happily agreed and put in eight years with him. In that time, Intios took a particular liking to me, becoming something of an adoptive father. As Titus became more involved in the secretive projects, however, he began putting pieces together in his head from things he'd seen over the course of the last eight years. Sensing something bigger was lurking underneath the surface, one night he used his passes to gain access to a terminal he knew could connect to Intios's work station, where he hacked it with surprisingly minimal effort. He discovered to his consternation that their collected projects were being used to probe and reverse-engineer xenos tech for those of the highest hive nobility. Although Titus didn't have access to what was being done at the top, he noted that most of the xenos tech designs resembled less weapons and more compact versions of warp-drives. This fact, combined with speculated mass production, led Titus to believe that Intios (and those he worked for) planned to refit a mass number of ships to create their own personal fleet. A fast, mobile fleet that would carve out their own personal kingdom, beginning first with the other hives of our world. Now realizing the scope of the conspiracy, and fearing his actions would come to light almost immediately, Titus panicked. He temporarily hacked control of the largest vox-communicators of the hive and sent a call for help into space, briefly stating the predicament and requesting any nearby ships to pass the message along. If he was extremely lucky, the Imperium would receive a forwarded message in the near future, before the situation was out of control. Titus then expected to spend the rest of his short life on the run in the underhive, staying one step ahead of Intios's men. What Titus was not expecting was for an immediate response through the vox-comm, apparently from a vessel very close by. Identifying himself only by the call sign "Third Testament," the commander of the vessel ordered Titus to immediately cut the power supplies to the labs and wait for further instructions. However, it was not long before Titus was discovered. Attracted by the sudden seizure of hive vox-comms (and the sabotage of the lab power supply), Intios soon appeared with several bodyguards to confront Titus. Forced to improvise, Titus threatened to self-destruct the miniaturized xenos warp drives and kill everyone in the room, if Intios didn't immediately turn himself in for interrogation. In response, however, Intios simply laughed and used a backup power supply to turn a single device. Now unable to stop the self-destruct timer he'd initiated, Titus finally realized the horrible truth. Intios and his superiors had never planned to mass-produce the devices; they simply wanted them functional before they destroyed them, opening numerous warp rifts and damning his home planet to become the newest Daemon World of the galaxy. Titus remembers little after that, save a blur of hectic motion. He remembers the bone-shaking roar of a nightmarish fiend, shaking the very foundations of his home hive. He remembers bright flashes of light and being suddenly surrounded by men in robes and armored suits. He also remembers huddled under a console, shaking in fear as energy bolts, screams, and blood flew through the air nearby. At some point, in the eventual silence, a friendly hand was placed on his shoulder. A man in a leather overcoat and garish hat led him out to where his comrades awaited, standing over the body of a fully-grown daemon, numerous bodyguards, and his former adoptive father. Dazed, Titus barely felt the teleport that extracted them from the surface, to the vessel hovering miles overhead. He sat in a stunned silence for hours afterwards, in a private chamber little larger than a cell, listening to the vessel's orbital cannons rain destruction on the hive below.
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Post by nathanjames on Jun 28, 2014 12:51:39 GMT 8
Hive Worlder traits/skills:
Hive Worlder Skills All hive worlders can converse in the common cant of their home, each one unique to their hive of origin. Hive worlders gain the Speak Language (Hive Dialect) (Int) skill.
Hive Worlder Traits Hive worlders gain the following Traits. Record all of these on your character sheet:
Accustomed to Crowds Hivers grow up surrounded by immense herds of humanity. They are used to weaving through even the densest mob with ease. Benefit: Crowds do not count as Difficult Terrain for hivers, and when Running or Charging through a dense crowd, hivers take no penalty to the Agility Test to keep their feet.
Caves of Steel To a hiver, surrounded at all times by metal, machinery and industry, the arcane mysteries of technology are not so strange. Benefit: Hivers treat the Tech-Use (Int) skill as a Basic Skill.
Hivebound Hivers seldom endure the horrors of the open sky or the indignity of the great outdoors. Penalty: Hivers take a -10 penalty to all Survival (Int) Tests, and while out of a “proper hab” (e.g. places without manufactured goods, solid ceilings and electrical power) the hiver takes a –5 penalty to all Intelligence Tests.
Wary Hivers are constantly alert for the first hint of trouble, be it a gang shoot-out, hab riot, or hivequake. Benefit: All hivers gain a +1 bonus to Initiative rolls.
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Post by nathanjames on Jun 28, 2014 13:16:01 GMT 8
Okay, take two! Ten 2d10 and drop lowest: - hz7ISGbh2d10
- 2d10
- 2d10
- 2d10
- 2d10
- 2d10
- 2d10
- 2d10
- 2d10
- 2d10
2d10·2d10·2d10·2d10·2d10·2d10·2d10·2d10·2d10·2d10
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Post by nathanjames on Jun 28, 2014 13:57:57 GMT 8
As I am from a Hive World, I will use the bonus array from Table 1-3, p. 23, Core Rulebook (+20 to most stats, +15 toughness, +25 fellowship).
Starting career path/rank: Tech Priest
From the description on p.27: Starting Skills: Speak Language (Low Gothic) (Int), Tech-Use (Int), Literacy (Int), Secret Tongue (Tech) (Int), Trade (Scrimshawer) (Ag) or Trade (Copyist) (Int). Starting Talents: Melee Weapon Training (Primitive), Basic Weapon Training (Las), Pistol Training (Las), Electro Graft Use. Starting Traits: Mechanicus Implants (but none received yet). Starting Gear: Metal staff, las pistol and 1 charge pack, las carbine and 1 charge pack, knife, flak vest, glow lamp, data-slate, Mechanicus robes and vestments (Good Quality Clothing), 1d10 spare parts (power cells, wires, chronometers etc), vial of Sacred Machine Oil. Starting Rank: Technographer
I will assign numbers to characteristics before choosing my beginning talents.
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Post by nathanjames on Jun 28, 2014 14:01:27 GMT 8
Dropping the 5, we get: 20, 16, 15, 14, 13, 12, 8, 8, 7
| Rolled Result | Origin Bonus | FINAL | Weapon Skill (WS) | 7 | +20 | 27 | Ballistic Skill (BS) | 12 | +20 | 32 | Strength (S) | 7 | +20 | 27 | Toughness (T) | 13 | +15 | 28 | Agility (Ag) | 14 | +20 | 34 | Intelligence (Int) | 20 | +20 | 40 | Perception (Per) | 16 | +20 | 36 | Willpower (WP) | 15 | +20 | 35 | Fellowship (Fel) | 8 | +25 | 33 |
Roughly average across the board, with emphasis on intelligence and staying out of trouble.
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Post by nathanjames on Jun 28, 2014 14:14:44 GMT 8
Rolls for Wounds and Fate Points:
Wounds (Hive World): GC9IFmKZd5+8
Fate Points: 1d10d5+8·1d10
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Post by nathanjames on Jun 28, 2014 17:07:14 GMT 8
So, scrawny with 2 Fate Points. About what I was expecting this character to be...an skinny nerd.
Advances: Logic 100 Binary Chatter 100 Light Sleeper 100 (and a slight case of PTSD) Trade (Copyist) 100
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Post by nathanjames on Jun 28, 2014 17:10:10 GMT 8
Roll for starting wealth (in Thrones)
075VlFAc1d10+1501d10+150
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Post by nathanjames on Jun 28, 2014 17:39:34 GMT 8
Equipment:As per starting package:Metal staff, las pistol and 1 charge pack, las carbine and 1 charge pack, knife, flak vest, glow lamp, data-slate, Mechanicus robes and vestments (Good Quality Clothing), 1d10 spare parts (power cells, wires, chronometers etc), vial of Sacred Machine Oil. Purchased (with 156 thrones):- Gang Leathers (25 thrones, +1 AP to arms, body, legs)
- Backpack (10 thrones)
- Clip/Drop Harness (25 thrones)
- Chrono (40 thrones)
- Stimm (20 thrones)
- Writing kit (20 thrones)
- Ration Pack (10 thrones)
With 6 thrones left over.
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Post by nathanjames on Jun 28, 2014 17:42:44 GMT 8
Last dice rolls...I think. For Hive World:
Build: hz7ISGbh1d100
Starting Age: 1d100
Skin: 1d100
Hair: 1d100
Eyes: 1d100
Quirk: 1d100
Imperial Divination: 1d1001d100·1d100·1d100·1d100·1d100·1d100·1d100
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Post by nathanjames on Jun 28, 2014 17:46:11 GMT 8
Translated, this means:
Build: Scrawny (1.70mm/55kg)...completely in-character too Starting Age: Adult (25+1d10) = ssLEnzvl1d10+25 Skin: Fair Hair: Grey Eyes: Blue Quirk: Rotten Teeth (wonder if this will affect my Fellowship) Imperial Divination: “There are no civilians in the battle for survival.” Increase Toughness by +2 and gain 1 Wound. (Just what my character needed!)1d10+25
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Post by nathanjames on Jun 28, 2014 18:45:39 GMT 8
All right, this should be the completed player sheet for Titus Forian III. There were two rolls that I accidentally attached to another thread; hopefully, Oriol can move them here. EDIT: Attached as link, as .pdf file is larger than maximum allowed size. Titus Forian III
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Post by Oriol FM on Jun 29, 2014 10:45:20 GMT 8
Congrats, man! You're done! (I will create your alter later today).
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Post by nathanjames on Jun 29, 2014 13:07:19 GMT 8
Titus was surrounded by an unfamiliar environment and people he did not recognize. Slowly standing, he nervously glanced back and forth among the faces around him. Finally, summoning some ounce of courage within himself, he cleared his throat to ask a question.
"Where am I, and what am I doing in this thread?"
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