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Post by Oriol FM on Jun 26, 2014 18:38:58 GMT 8
This thread will show how to create a sample character. Since this is an example, I'll use the fully random creation.
Registered? Check!
Thread created? I'm on it!
Random creation? Check!
Let's go for it! We begin by rolling origin:
kGoongj8d100d100
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Post by Oriol FM on Jun 26, 2014 19:31:35 GMT 8
Since we were rolling in the Inquisitor's Handbook table for origins, we check the table and the 87 shows that the character is a noble born. Note how the dice roll shows the result in a big square, and in the lower right corner there's the random seed we're using (so everyone knows the roll is fair). When the popup asks you, you can write the random seed as 1-100, or you can just write 1D100 or D100 (1 is by default). Every origin has some skills and traits by default. In the case of the noble, those are: Noble Born Skills | - Literacy (Int) - Speak Language (High Gothic) (Int) - Speak Language (Low Gothic) (Int) | Noble Born Traits | - Etiquette - Supremely Connected - Vendetta - Wealth |
In a Player Character, you should write this into the Character Sheet. Then we roll the Starting wounds, which are 1D5+8 (write that when we click into the dice icon and the popup asks): 9aIqpY8QD5+8We also roll Fate Points. The Noble origin asks us to roll 1D10 and check a small table: d10On 1-3, we have 1 Fate Point, on 4-9, we have two, and on a 10, we have three. Then according to the origin, we have to roll 1D100 in a table to see about our lineage: d100And that's it for the origin. We publish the post and check the rolls, which we'll use to fill the character sheet as needed. 1D5+8·d10·d100
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Post by Oriol FM on Jun 26, 2014 19:36:46 GMT 8
We write the 12 Wounds and the 3 Fate Points in our sheet, and we check the table for the 26. That's Family Militant, our character's family has military ties and comes from war heroes that were probably ascended to nobility in payment for their heroic deeds.
Okay! Now for the Characteristics. We have to make 10 rolls and discard the lower one, then we will scrap the lowest one. Now, the rolls:
1. OM34a5nQ2d10 2. 2d10 3. 2d10 4. 2d10 5. 2d10 6. 2d10 7. 2d10 8. 2d10 9. 2d10 10. 2d101d100·1d100·1d100·1d100·1d100·1d100·1d100·1d100·1d100·1d100
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Post by Oriol FM on Jun 26, 2014 19:42:09 GMT 8
Well, decent rolls. We scrap the 3, which is the lowest value.
The Noble Born has a +20 in all stats, save for Willpower (+15) and Fellowship (+25). Those are the values we'll have to add to our rolled numbers.
To know better where to put each roll, I'll roll for the career path right now, in the table 1-7 from the Inquisitor's Handbook (because Noble Born are one of the expanded origins, the other ones are in the Core Rulebook). We roll 1D100:
9PC2E2k2d100d100
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Post by Oriol FM on Jun 26, 2014 21:39:52 GMT 8
And a 50 gives us a cleric. So our example character was born into a noble family, but felt the call of the ecclesiarchy (or maybe his family pushed him into it). A cleric begins the game as a novice with 400 initial XP, and when he gets to 500 XP, he becomes an Initiate. The inquisition likes to recruit young people that still are untarnished by the system, so they can mould the neophite acolytes into the inquisition's servants. Every Career path gives the character some starting skills and talents. We'll have to choose between some of the skills, and some talents might require a minimum value in a specific characteristic, so we have to look for them and then assign the characteristics as required (I know it's a little bit out of order, but it's the sensible thing to do). The Career Path also gives us the starting gear and money. In the event that a skill appears both in the Origin and the Career path, the value is acumulative (he'll have 2 ranks instead of one). Let's see: Cleric Skills | - Speak Language (Low Gothic)(Int) - Common Lore (Imperial Creed)(Int) - Literacy (Int) - Performer (Singer)(Fel) - Trade (Valet)(Fel) | Cleric Starting Talents | - Melee Weapon Training (Primitive) - Pistol Training (SP) - Basic Weapon Training (Primitive) | Cleric Starting Gear | Sword, Stub revolver + 6 bullets, 5 throwing knives, Chain Coat, Aquila NEcklace, Ecclesiarchy robes (Good Quality Clothing), 4 candles, charm (Skull), backpack. |
Starting wealth: 5D10+300 throne gelt (times 2 because he's a noble) MdXdyZlo5D10+300The starting Monthly Income for the character at the service of the inquisitor depends on his social class, and the character will get more for every rank he gains. In the case of the Cleric, he belongs to the Ministorum, but since he's also a noble, he earns 500 thrones/month (plus 50 for each additional rank). This is the moment to buy equipment with your starting money (Chapter V in the Core Rulebook). You'll also have to spend the starting experience (400XP) in purchasing more skills or attributes. In your Career path extended description, you have the details on the cost for each advancement. All this stuff should be written on the PDF sheet. 5D10+300
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Post by Oriol FM on Jun 26, 2014 21:50:56 GMT 8
Not bad at all, 840 Thrones!
Now we'll assume all this is registered on the character sheet, so we can go for the finishing touches here (Core Rulebook, page 30). We'll assume that the Noble Origin character is from an imperial world for the physical aspects.
We roll for the overall description, height and weight. We'll assume he's male (being a priest and all that... female priestesses are less common): aLkAHGbn1d100
Then for the starting age: 1d100
Then for Skin, hair and eyes: 1d100 1d100 1d100
Then for a Quirk: 1d100
Then for an imperial Divination, which was done at the moment of joining the inquisition: 1d1001d100·1d100·1d100·1d100·1d100·1d100·1d100
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Post by Oriol FM on Jun 26, 2014 22:00:31 GMT 8
So, checking the tables we have the Character is Muscular, is 1,85m tall and weights about 85 Kg
He's still a Stripling in terms of Age, he starts with 1D10+20 years old: jEEJxXc61D10+20
His skin is dark, his hair is brown, and he wears lenses of any color (we should decide and write it down with everything else. We'd say golden lenses)
As for his quirk, he has a nervous tic.
The Imperial Divination that was told when he joined the inquisition was:
As a result, he gains 2 wounds.
Finally, we should define his nature, following the guidelines in the Core Rulebook, page 35. Then decide on a name (in the Core rulebook, pages 36-37, you have suggestions for different imperial names) pick or roll one.
The deed is done! Finish writing all the results on the PDF character sheet, and make a final post, attaching the file.
If you rolled the character completely (as this one), you have to give more details about him, up to when he's recruited by the inquisition. We'll start from there. 1D10+20
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